英国电影电视艺术研究院游戏奖出炉:谁赢得了大奖? 分享到:
Bafta Games Awards: Who won big? 2018-04-1527481

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Psychosis gave us an avenue into an original fantasy because we all live in our own unreality.
精神疾病给予了我们一条进入原创幻想的通道,因为我们都活在自己不真实的状态中。
With psychosis we see the extends of that, the extremes of that and what it can do to the mind.
有了精神疾病,我们看到了它能到达的范围,它能到达的极限,以及它对精神的影响。
It’s frightening and fascinating in equal measure.
精神病既让人害怕,又很迷人,害怕和迷人是对等的。
We’ve received so many lovely fans messages of people that said that Hellblade changed their lifeor made their family understand the subject better.
我们收到了非常多的粉丝的热情的信息,他们说《地狱之刃》改变了他们的生活,或者说他们的家人对(精神疾病)这个主题有了更深的理解。
So it’s just so heartwarming to hear all that.
听到所有这些反馈,我们真的非常感动。
Why do you think it’s you won the best game award?
你觉得为什么是你获得了最佳游戏奖?
To be honest, I, err… Perhaps, and maybe hopefully, it was the group of people that put in, you know,thousands of hours of overtime and just passion.
实话实说,我,额。。。。。。也许,可能是因为,希望是这个原因:因为有一群人,他们加班了上千个小时,只是凭着热忱投入到这个游戏的制作中。
I feel, you know, a little bit personal and slightly random.
我感觉(获奖名单)有一点点个人化和稍显随机性。
I mean it’s nice to see that the awards, you know, for different, you know, awards ceremonies are not identical.
我的意思是很高兴看到不同颁奖典礼的获奖名单不是雷同的。

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练习题
Question:
Was Hellblade popular?
A  unknown
B  No, it wasn’t.
C  Yes, it was.
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